unreal.UAFInjectionLibrary¶
- class unreal.UAFInjectionLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibraryUAFInjection Library
C++ Source:
Plugin: UAFAnimGraph
Module: UAFAnimGraph
File: InjectionLibrary.h
- classmethod is_slot_active(uaf_component, slot_node_name) bool¶
Return true if the running UAF System has an active montage in the given slot. A UAnimMontage that is playing in the slot and blending out is not determined to be “active”.
- Parameters:
uaf_component (UAFComponent)
slot_node_name (Name)
- Return type: