unreal.UAFBlendProfile¶
- class unreal.UAFBlendProfile(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectAn asset to define how a blend should be applied in a transition with per-bone controls.
C++ Source:
Plugin: UAF
Module: UAF
File: UAFBlendProfile.h
Editor Properties: (see get_editor_property/set_editor_property)
skeleton(Skeleton): [Read-Only]type(UAFBlendProfileType): [Read-Only]