unreal.UAFBlendProfile

class unreal.UAFBlendProfile(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

An asset to define how a blend should be applied in a transition with per-bone controls.

C++ Source:

  • Plugin: UAF

  • Module: UAF

  • File: UAFBlendProfile.h

Editor Properties: (see get_editor_property/set_editor_property)

  • skeleton (Skeleton): [Read-Only]

  • type (UAFBlendProfileType): [Read-Only]