unreal.TutorialStage
¶
- class unreal.TutorialStage¶
Bases:
unreal.StructBase
A single tutorial stage, containing the optional main content & a number of widgets with content attached
C++ Source:
Module: IntroTutorials
File: EditorTutorial.h
Editor Properties: (see get_editor_property/set_editor_property)
back_button_text
(Text): [Read-Write] Text to display on the back buttoncontent
(TutorialContent): [Read-Write] Non-widget-bound content to display in this stageinvert_platform_test
(bool): [Read-Write] If false, stage will be skipped if running on any platform in PlatformsToTest. If true, the stage will be if not running on any platform in PlatformsToTest.name
(Name): [Read-Write] Identifier for this stagenext_button_text
(Text): [Read-Write] Text to display on the next buttonplatforms_to_test
(Array(str)): [Read-Write] List of platforms to test against. Meaning of test is determined by InvertPlatformTest.widget_content
(Array(TutorialWidgetContent)): [Read-Write] Widget-bound content to display for this stage