unreal.TransformerPipeline¶
- class unreal.TransformerPipeline(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DataAssetAsset describing a transformer pipeline. Can be used in mesh partition definition variants.
C++ Source:
Plugin: MeshPartition
Module: MeshPartition
File: MeshPartitionTransformerPipeline.h
Editor Properties: (see get_editor_property/set_editor_property)
transformers(Array[InstancedStruct]): [Read-Write]