unreal.TransformerPipeline

class unreal.TransformerPipeline(outer: Object | None = None, name: Name | str = 'None')

Bases: DataAsset

Asset describing a transformer pipeline. Can be used in mesh partition definition variants.

C++ Source:

  • Plugin: MeshPartition

  • Module: MeshPartition

  • File: MeshPartitionTransformerPipeline.h

Editor Properties: (see get_editor_property/set_editor_property)

  • transformers (Array[InstancedStruct]): [Read-Write]