unreal.ToonProfile

class unreal.ToonProfile(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Toon profile asset, can be specified at a material. Don’t change at runtime. All properties in here are per material.

C++ Source:

  • Module: Engine

  • File: ToonProfile.h

Editor Properties: (see get_editor_property/set_editor_property)

  • settings (ToonProfileStruct): [Read-Write]