unreal.ToolsetTransform¶
- class unreal.ToolsetTransform(location: Vector | None = Ellipsis, rotation: Rotator | None = Ellipsis, scale: Vector | None = Ellipsis)¶
Bases:
StructBaseRepresents a 3D transformation with optional location, rotation, and scale. Unset fields mean “identity” when creating objects and “don’t change” when modifying existing ones.
C++ Source:
Plugin: ToolsetRegistry
Module: ToolsetRegistry
File: TransformConverter.h
Editor Properties: (see get_editor_property/set_editor_property)
location(Optional[Vector]): [Read-Write] The world-space location.rotation(Optional[Rotator]): [Read-Write] The world-space rotation.scale(Optional[Vector]): [Read-Write] The scale.