unreal.ToolCallAsyncResultString¶
- class unreal.ToolCallAsyncResultString(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ToolCallAsyncResultAsync tool call result that completes with a string.
C++ Source:
Plugin: ToolsetRegistry
Module: ToolsetRegistry
File: ToolCallAsyncResultString.h
Editor Properties: (see get_editor_property/set_editor_property)
error(str): [Read-Write] If this is an non-empty string, an error occurred while executing the tool that returned this instance. An empty string indicates either no error occurred or the associated tool call is not complete. warning: Do not set this from C++ instead use SetError() or SetValue() if implemented by the subclass.is_complete(bool): [Read-Write] Whether the associated tool call is complete and the result via Value and GetValueAsJson() or Error are available to read. warning: Do not set this from C++ instead use SetError() or SetValue() if implemented by the subclass.on_completed(ToolCallAsyncResultCompleted): [Read-Write] Notified when the tool call is completes successfully or with an error.value(str): [Read-Write] Value of the result.