unreal.TmvMediaTranscodeJobSettings¶
- class unreal.TmvMediaTranscodeJobSettings¶
Bases:
StructBaseCommon Transcode Job Settings
C++ Source:
Plugin: TmvMedia
Module: TmvMedia
File: TmvMediaTranscodeJob.h
Editor Properties: (see get_editor_property/set_editor_property)
enable_mip_mapping(bool): [Read-Write] If checked, mip maps will be generated and encoded in the final destination. The encoder may restrict the generated mip chain depending on the format requirements.enable_start_timecode_override(bool): [Read-Write]frame_rate(FrameRate): [Read-Write] Allow to specify a frame rate if the media sources don’t provide it. Remark: Overriding the source frame rate is not possible with the current implementation.input_media_source(MediaSource): [Read-Write] Specify an existing media source as the input. remark: Restricted to UFileMediaSource and UImgMediaSource: these are the only source types the transcoder pipeline can consume.input_path(FilePath): [Read-Write] The directory that contains the source media (image sequence files or container).input_source(TmvMediaTranscodeInputSource): [Read-Write] Select the input source.make_output_asset(bool): [Read-Write] If enabled, a media source asset will be made for the output sequence.muxer(TmvMediaTranscodeMuxerSettings): [Read-Write]num_producer_threads(int32): [Read-Write] Number of threads for the frame producer pipeline.output_asset_directory(DirectoryPath): [Read-Write] Destination content directory for the MediaSource asset to create or update (e.g. /Game/MediaSources) for the output sequence. The asset name itself will be the current job name.output_base_name(str): [Read-Write] Specify the output base name. Supports {frame_number} token.output_format(TmvMediaTranscodeOutputFormat): [Read-Write] Select the output format.output_path(DirectoryPath): [Read-Write] The directory to output the processed image sequence files to.start_timecode_override(Timecode): [Read-Write] Specify a start time code for the input sequence. This will override the start time code from the input media.use_media_player(bool): [Read-Write] Use a media player to read the source media.zero_pad_frame_numbers(int32): [Read-Write] Specify the zero padding on the frame number in the output sequence files.