unreal.TextureCompressionStrategy

class unreal.TextureCompressionStrategy

Bases: EnumBase

Despite being an UEnum, this is not always version-serialized (in MutableTools). Beware of changing the enum options or order.

C++ Source:

  • Plugin: Mutable

  • Module: MutableRuntime

  • File: System.h

DONT_COMPRESS_RUNTIME: TextureCompressionStrategy = Ellipsis

If a texture depends on run-time parameters for an object state, don’t compress.

Type:

1

NEVER_COMPRESS: TextureCompressionStrategy = Ellipsis

Never compress the textures for this state.

Type:

2

NONE: TextureCompressionStrategy = Ellipsis

Don’t change the generated format.

Type:

0