unreal.TextureCompressionStrategy¶
- class unreal.TextureCompressionStrategy¶
Bases:
EnumBaseDespite being an UEnum, this is not always version-serialized (in MutableTools). Beware of changing the enum options or order.
C++ Source:
Plugin: Mutable
Module: MutableRuntime
File: System.h
- DONT_COMPRESS_RUNTIME: TextureCompressionStrategy = Ellipsis¶
If a texture depends on run-time parameters for an object state, don’t compress.
- Type:
1
- NEVER_COMPRESS: TextureCompressionStrategy = Ellipsis¶
Never compress the textures for this state.
- Type:
2
- NONE: TextureCompressionStrategy = Ellipsis¶
Don’t change the generated format.
- Type:
0