unreal.TakeRecorderWorldSource¶
- class unreal.TakeRecorderWorldSource(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
TakeRecorderWorldSourceSettingsA recording source that records world state
C++ Source:
Plugin: Takes
Module: TakeRecorderSources
File: TakeRecorderWorldSource.h
Editor Properties: (see get_editor_property/set_editor_property)
allow_editor_only_actors(bool): [Read-Write] When autotracking actors to add, allow recording of editor only actor objects.autotrack_actors(bool): [Read-Write] Add a binding and track for all actors that aren’t explicitly being recordedenabled(bool): [Read-Write] True if this source is cued for recording or notonly_record_moveable_actors(bool): [Read-Write] When autotracking actors to add, only record actors that have a root component and are moveable.record_world_settings(bool): [Read-Write] Record world settingstake_number(int32): [Read-Write]track_tint(Color): [Read-Write]