unreal.TableNodeCompilationFilter¶
- class unreal.TableNodeCompilationFilter¶
Bases:
StructBaseTable Node Compilation Filter
C++ Source:
Plugin: Mutable
Module: CustomizableObjectEditor
File: CustomizableObjectNodeTable.h
Editor Properties: (see get_editor_property/set_editor_property)
filter_column(Name): [Read-Write] Column of the Data Table that contains the compilation filters of each rowfilters(Array[str]): [Read-Write] Compilation filters required for this Table node represented in a stringSupported types: Names, Strings, int, bools (true, false).
operation_type(TableCompilationFilterOperationType): [Read-Write] Determines how Filters interact with the values of the Compilation Filter Column.Check the tooltip of each operation for more information.