unreal.TableNodeCompilationFilter

class unreal.TableNodeCompilationFilter

Bases: StructBase

Table Node Compilation Filter

C++ Source:

  • Plugin: Mutable

  • Module: CustomizableObjectEditor

  • File: CustomizableObjectNodeTable.h

Editor Properties: (see get_editor_property/set_editor_property)

  • filter_column (Name): [Read-Write] Column of the Data Table that contains the compilation filters of each row

  • filters (Array[str]): [Read-Write] Compilation filters required for this Table node represented in a string

    Supported types: Names, Strings, int, bools (true, false).

  • operation_type (TableCompilationFilterOperationType): [Read-Write] Determines how Filters interact with the values of the Compilation Filter Column.

    Check the tooltip of each operation for more information.