unreal.TableDataGatheringSource¶
- class unreal.TableDataGatheringSource¶
Bases:
EnumBaseEnum to decide where the data comes from: Struct or Data Table
C++ Source:
Plugin: Mutable
Module: CustomizableObjectEditor
File: CustomizableObjectNodeTable.h
- ETDGM_ASSET_REGISTRY: TableDataGatheringSource = Ellipsis¶
When compiling the CO, it uses the asset registry to gather and generate a data table. It uses all the data tables found in the specified paths that are references of the selected structure.
- Type:
1
- ETDGM_DATA_TABLE: TableDataGatheringSource = Ellipsis¶
Gathers the information from a data table
- Type:
0