unreal.TableDataGatheringSource

class unreal.TableDataGatheringSource

Bases: EnumBase

Enum to decide where the data comes from: Struct or Data Table

C++ Source:

  • Plugin: Mutable

  • Module: CustomizableObjectEditor

  • File: CustomizableObjectNodeTable.h

ETDGM_ASSET_REGISTRY: TableDataGatheringSource = Ellipsis

When compiling the CO, it uses the asset registry to gather and generate a data table. It uses all the data tables found in the specified paths that are references of the selected structure.

Type:

1

ETDGM_DATA_TABLE: TableDataGatheringSource = Ellipsis

Gathers the information from a data table

Type:

0