unreal.SyncMarkerCurveEntry

class unreal.SyncMarkerCurveEntry(sync_marker_name: Name = 'None', value: float = 0.0)

Bases: StructBase

A sync marker name and the float value to assign to the curve at that marker’s time

C++ Source:

  • Plugin: AnimationModifierLibrary

  • Module: AnimationModifierLibrary

  • File: CurveFromSyncMarkersModifier.h

Editor Properties: (see get_editor_property/set_editor_property)

  • sync_marker_name (Name): [Read-Write]

  • value (float): [Read-Write]

property sync_marker_name: Name

[Read-Write]

Type:

(Name)

property value: float

[Read-Write]

Type:

(float)