unreal.SubtitlesLibrary¶
- class unreal.SubtitlesLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrarySubtitles Blueprint Function Library
C++ Source:
Plugin: SubtitlesAndClosedCaptions
Module: SubtitlesAndClosedCaptions
File: SubtitlesBlueprintFunctionLibrary.h
- classmethod is_subtitle_active(subtitle) bool¶
Is Subtitle Active
- Parameters:
subtitle (SubtitleAssetData)
- Return type:
- classmethod queue_single_subtitle(text, duration, start_offset, priority, subtitle_type, timing=SubtitleTiming.INTERNALLY_TIMED) None¶
Queues an individual subtitle. Parameters form an FSubtitleAssetData (see SubtitlesAndClosedCaptionsDelegates.h), but the Duration Type is removed as it is irrelevant for queueing this way.
- Parameters:
text (Text)
duration (float)
start_offset (float)
priority (float)
subtitle_type (SubtitleType)
timing (SubtitleTiming)
- classmethod queue_subtitle(subtitle, timing=SubtitleTiming.INTERNALLY_TIMED) None¶
Queue Subtitle
- Parameters:
subtitle (SubtitleAssetData)
timing (SubtitleTiming)
- classmethod queue_subtitles_from_asset(subtitle_asset) None¶
Queues all of the subtitles in a Subtitle asset, accounting for any delayed start offsets set for each. Subtitles queued through this function are internally-timed.
- Parameters:
subtitle_asset (SubtitleAssetUserData)
- classmethod replace_subtitle_widget(new_widget_asset) None¶
Replace Subtitle Widget
- Parameters:
new_widget_asset (Class)
- classmethod stop_subtitle(subtitle) None¶
Stop Subtitle
- Parameters:
subtitle (SubtitleAssetData)
- classmethod stop_subtitles_in_asset(subtitle_asset) None¶
Stops all subtitles in a subtitle asset, regardless of whether they’re already queued or if they have a delayed start.
- Parameters:
subtitle_asset (SubtitleAssetUserData)