unreal.SubsonicEventCollectionExecutor

class unreal.SubsonicEventCollectionExecutor(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Executor handle for a Subsonic Event Collection.

C++ Source:

  • Plugin: Subsonic

  • Module: SubsonicEngine

  • File: SubsonicEventCollectionObjects.h

Editor Properties: (see get_editor_property/set_editor_property)

  • collection (SubsonicEventCollection): [Read-Write]

property collection: SubsonicEventCollection

[Read-Only]

Type:

(SubsonicEventCollection)

execute_event(event_tag) SubsonicExecutionResult

Executes an event with the given gameplay tag if it exists. Sets OutResult to Succeeded if event was found and executed, Failed if not (enum provided as execution expansion support).

Parameters:

event_tag (GameplayTag)

Returns:

out_result (SubsonicExecutionResult):

Return type:

SubsonicExecutionResult