unreal.SubsonicEventCollectionExecutor¶
- class unreal.SubsonicEventCollectionExecutor(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectExecutor handle for a Subsonic Event Collection.
C++ Source:
Plugin: Subsonic
Module: SubsonicEngine
File: SubsonicEventCollectionObjects.h
Editor Properties: (see get_editor_property/set_editor_property)
collection(SubsonicEventCollection): [Read-Write]
- property collection: SubsonicEventCollection¶
[Read-Only]
- Type:
- execute_event(event_tag) SubsonicExecutionResult¶
Executes an event with the given gameplay tag if it exists. Sets OutResult to Succeeded if event was found and executed, Failed if not (enum provided as execution expansion support).
- Parameters:
event_tag (GameplayTag)
- Returns:
out_result (SubsonicExecutionResult):
- Return type: