unreal.SubsonicAudioComponentAccess¶
- class unreal.SubsonicAudioComponentAccess¶
Bases:
EnumBaseESubsonic Audio Component Access
C++ Source:
Plugin: Subsonic
Module: SubsonicEngine
File: SubsonicAction_AudioComponent.h
- ADD: SubsonicAudioComponentAccess = Ellipsis¶
Adds new component, releasing any existing component. Stops existing component if sound is not one-shot.
- Type:
0
- FIND: SubsonicAudioComponentAccess = Ellipsis¶
Ignore request and if component doesn’t already exist.
- Type:
2
- FIND_OR_ADD: SubsonicAudioComponentAccess = Ellipsis¶
Finds existing component, or creates a new one.
- Type:
1