unreal.SubsonicAudioComponentAccess

class unreal.SubsonicAudioComponentAccess

Bases: EnumBase

ESubsonic Audio Component Access

C++ Source:

  • Plugin: Subsonic

  • Module: SubsonicEngine

  • File: SubsonicAction_AudioComponent.h

ADD: SubsonicAudioComponentAccess = Ellipsis

Adds new component, releasing any existing component. Stops existing component if sound is not one-shot.

Type:

0

FIND: SubsonicAudioComponentAccess = Ellipsis

Ignore request and if component doesn’t already exist.

Type:

2

FIND_OR_ADD: SubsonicAudioComponentAccess = Ellipsis

Finds existing component, or creates a new one.

Type:

1