unreal.StringTableLibrary¶
- class unreal.StringTableLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibraryKismet String Table Library
C++ Source:
Module: Engine
File: KismetStringTableLibrary.h
- classmethod export_table_to_csv_file(table_id, filename) bool¶
Export the key, string, and meta-data information in the given string table to a CSV file (does not export the namespace)
- classmethod export_table_to_csv_string(table_id) str or None¶
Export the key, string, and meta-data information in the given string table to a CSV string (does not export the namespace)
- classmethod get_keys_from_string_table(table_id) Array[str]¶
Returns an array of all keys within the given string table
- classmethod get_meta_data_ids_from_string_table_entry(table_id, key) Array[Name]¶
Returns an array of all meta-data IDs within the given string table entry
- classmethod get_registered_string_tables() Array[Name]¶
Returns an array of all registered string table IDs
- classmethod get_table_entry_meta_data(table_id, key, meta_data_id) str¶
Returns the specified meta-data of the given string table entry (or an empty string).
- classmethod get_table_entry_source_string(table_id, key) str¶
Returns the source string of the given string table entry (or an empty string).
- classmethod get_table_id(string_table) Name¶
Get String Table ID
- Parameters:
string_table (StringTable)
- Return type:
- classmethod import_table_from_csv_file(table_id, filename) bool¶
Import key, string, and meta-data information from a CSV file to the given string table (does not import the namespace)
- classmethod import_table_from_csv_string(table_id, csv_string) bool¶
Import key, string, and meta-data information from a CSV string to the given string table (does not import the namespace)