unreal.StateTreeTransitionType

class unreal.StateTreeTransitionType

Bases: EnumBase

Transitions behavior.

C++ Source:

  • Plugin: StateTree

  • Module: StateTreeModule

  • File: StateTreeTypes.h

FAILED: StateTreeTransitionType = Ellipsis

Stop State Tree or sub-tree and mark execution failed.

Type:

2

GOTO_STATE: StateTreeTransitionType = Ellipsis

Transition to the specified state.

Type:

3

NEXT_PARENT: StateTreeTransitionType = Ellipsis

Transition to the next sibling state of the parent state.

Type:

7

NEXT_SELECTABLE_PARENT: StateTreeTransitionType = Ellipsis

Transition to the next selectable sibling state of the parent state.

Type:

8

NEXT_SELECTABLE_STATE: StateTreeTransitionType = Ellipsis

Transition to the next selectable sibling state.

Type:

6

NEXT_STATE: StateTreeTransitionType = Ellipsis

Transition to the next sibling state.

Type:

5

NONE: StateTreeTransitionType = Ellipsis

No transition will take place.

Type:

0

NOT_SET: StateTreeTransitionType = Ellipsis

9

PARENT: StateTreeTransitionType = Ellipsis

Transition to the parent state.

Type:

4

SUCCEEDED: StateTreeTransitionType = Ellipsis

Stop State Tree or sub-tree and mark execution succeeded.

Type:

1