unreal.StateTreeTransitionChangeTypeRules¶
- class unreal.StateTreeTransitionChangeTypeRules¶
Bases:
EnumBaseAdditional rules for if state was changed or sustained per transition. This is exposed to designers as “Reactivation” w/ “Override” & “Denied” options.
C++ Source:
Plugin: StateTree
Module: StateTreeModule
File: StateTreeTypes.h
- DEFAULT: StateTreeTransitionChangeTypeRules = Ellipsis¶
2
- FORCE_CHANGED: StateTreeTransitionChangeTypeRules = Ellipsis¶
0
- FORCE_SUSTAINED: StateTreeTransitionChangeTypeRules = Ellipsis¶
1