unreal.StateTreeTransitionChangeTypeRules

class unreal.StateTreeTransitionChangeTypeRules

Bases: EnumBase

Additional rules for if state was changed or sustained per transition. This is exposed to designers as “Reactivation” w/ “Override” & “Denied” options.

C++ Source:

  • Plugin: StateTree

  • Module: StateTreeModule

  • File: StateTreeTypes.h

DEFAULT: StateTreeTransitionChangeTypeRules = Ellipsis

2

FORCE_CHANGED: StateTreeTransitionChangeTypeRules = Ellipsis

0

FORCE_SUSTAINED: StateTreeTransitionChangeTypeRules = Ellipsis

1