unreal.StateTreeEditorNode¶
- class unreal.StateTreeEditorNode(node: InstancedStruct = [], instance: InstancedStruct = [], instance_object: Object = Ellipsis, execution_runtime_data: InstancedStruct = [], execution_runtime_data_object: Object = Ellipsis)¶
Bases:
StructBaseBase for Evaluator, Task, Condition, Consideration Utilities, Property Function nodes.
C++ Source:
Plugin: StateTree
Module: StateTreeEditorModule
File: StateTreeEditorNode.h
Editor Properties: (see get_editor_property/set_editor_property)
execution_runtime_data(InstancedStruct): [Read-Write]execution_runtime_data_object(Object): [Read-Write]expression_indent(uint8): [Read-Write]expression_operand(StateTreeExpressionOperand): [Read-Write]id(Guid): [Read-Write] ID for the node instance.instance(InstancedStruct): [Read-Write]instance_object(Object): [Read-Write]node(InstancedStruct): [Read-Write]
- property execution_runtime_data: InstancedStruct¶
[Read-Only]
- Type:
- property instance: InstancedStruct¶
[Read-Only]
- Type:
- property item: InstancedStruct¶
‘item’ was renamed to ‘node’.
- Type:
- property node: InstancedStruct¶
[Read-Only]
- Type: