unreal.StateTreeEditorNode

class unreal.StateTreeEditorNode(node: InstancedStruct = [], instance: InstancedStruct = [], instance_object: Object = Ellipsis, execution_runtime_data: InstancedStruct = [], execution_runtime_data_object: Object = Ellipsis)

Bases: StructBase

Base for Evaluator, Task, Condition, Consideration Utilities, Property Function nodes.

C++ Source:

  • Plugin: StateTree

  • Module: StateTreeEditorModule

  • File: StateTreeEditorNode.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execution_runtime_data (InstancedStruct): [Read-Write]

  • execution_runtime_data_object (Object): [Read-Write]

  • expression_indent (uint8): [Read-Write]

  • expression_operand (StateTreeExpressionOperand): [Read-Write]

  • id (Guid): [Read-Write] ID for the node instance.

  • instance (InstancedStruct): [Read-Write]

  • instance_object (Object): [Read-Write]

  • node (InstancedStruct): [Read-Write]

property execution_runtime_data: InstancedStruct

[Read-Only]

Type:

(InstancedStruct)

property execution_runtime_data_object: Object

[Read-Only]

Type:

(Object)

property instance: InstancedStruct

[Read-Only]

Type:

(InstancedStruct)

property instance_object: Object

[Read-Only]

Type:

(Object)

property item: InstancedStruct

‘item’ was renamed to ‘node’.

Type:

deprecated

property node: InstancedStruct

[Read-Only]

Type:

(InstancedStruct)