unreal.SplineWeightBlendMode

class unreal.SplineWeightBlendMode

Bases: EnumBase

How a spline modifier’s weight channel value is combined with existing values.

C++ Source:

  • Plugin: MeshPartition

  • Module: MeshPartitionEditor

  • File: MeshPartitionSplineModifier.h

ADDITIVE: SplineWeightBlendMode = Ellipsis

The new value is added to the existing value, scaled by the spline falloff.

Type:

1

ALPHA_BLEND: SplineWeightBlendMode = Ellipsis

The new value replaces the existing value, blended by the spline falloff.

Type:

0

MAX: SplineWeightBlendMode = Ellipsis

Takes the maximum of the existing and new values, blended by the spline falloff.

Type:

3

MIN: SplineWeightBlendMode = Ellipsis

Takes the minimum of the existing and new values, blended by the spline falloff.

Type:

2