unreal.SplineWeightBlendMode¶
- class unreal.SplineWeightBlendMode¶
Bases:
EnumBaseHow a spline modifier’s weight channel value is combined with existing values.
C++ Source:
Plugin: MeshPartition
Module: MeshPartitionEditor
File: MeshPartitionSplineModifier.h
- ADDITIVE: SplineWeightBlendMode = Ellipsis¶
The new value is added to the existing value, scaled by the spline falloff.
- Type:
1
- ALPHA_BLEND: SplineWeightBlendMode = Ellipsis¶
The new value replaces the existing value, blended by the spline falloff.
- Type:
0
- MAX: SplineWeightBlendMode = Ellipsis¶
Takes the maximum of the existing and new values, blended by the spline falloff.
- Type:
3
- MIN: SplineWeightBlendMode = Ellipsis¶
Takes the minimum of the existing and new values, blended by the spline falloff.
- Type:
2