unreal.SplineModifierWeightEntry

class unreal.SplineModifierWeightEntry

Bases: StructBase

Describes a single weight channel entry for a spline modifier. The spline’s own falloff (HeightAlpha) is used as the blending alpha.

C++ Source:

  • Plugin: MeshPartition

  • Module: MeshPartitionEditor

  • File: MeshPartitionSplineModifier.h

Editor Properties: (see get_editor_property/set_editor_property)

  • blend_mode (SplineWeightBlendMode): [Read-Write] How the value is blended with the existing channel value.

  • value (double): [Read-Write] The value to write at full influence.

  • weight_channel_name (ChannelName): [Read-Write] Which weight channel to write.