unreal.SplineModifierWeightEntry¶
- class unreal.SplineModifierWeightEntry¶
Bases:
StructBaseDescribes a single weight channel entry for a spline modifier. The spline’s own falloff (HeightAlpha) is used as the blending alpha.
C++ Source:
Plugin: MeshPartition
Module: MeshPartitionEditor
File: MeshPartitionSplineModifier.h
Editor Properties: (see get_editor_property/set_editor_property)
blend_mode(SplineWeightBlendMode): [Read-Write] How the value is blended with the existing channel value.value(double): [Read-Write] The value to write at full influence.weight_channel_name(ChannelName): [Read-Write] Which weight channel to write.