unreal.SplineModifierInteriorSmoothMode

class unreal.SplineModifierInteriorSmoothMode

Bases: EnumBase

ESpline Modifier Interior Smooth Mode

C++ Source:

  • Plugin: MeshPartition

  • Module: MeshPartitionEditor

  • File: MeshPartitionSplineModifier.h

DETAIL_PRESERVING: SplineModifierInteriorSmoothMode = Ellipsis

Transfers the underlying Megamesh surface detail to fit within the spline boundary.

Type:

3

SIMPLE: SplineModifierInteriorSmoothMode = Ellipsis

Snaps the MegaMesh surface to the closest point on the region within the spline.

Type:

1

SMOOTH: SplineModifierInteriorSmoothMode = Ellipsis

Smooths the Megamesh surface against the spline boundary, accounting for falloff normals at the edge.

Type:

2