unreal.SplineModifierInteriorSmoothMode¶
- class unreal.SplineModifierInteriorSmoothMode¶
Bases:
EnumBaseESpline Modifier Interior Smooth Mode
C++ Source:
Plugin: MeshPartition
Module: MeshPartitionEditor
File: MeshPartitionSplineModifier.h
- DETAIL_PRESERVING: SplineModifierInteriorSmoothMode = Ellipsis¶
Transfers the underlying Megamesh surface detail to fit within the spline boundary.
- Type:
3
- SIMPLE: SplineModifierInteriorSmoothMode = Ellipsis¶
Snaps the MegaMesh surface to the closest point on the region within the spline.
- Type:
1
- SMOOTH: SplineModifierInteriorSmoothMode = Ellipsis¶
Smooths the Megamesh surface against the spline boundary, accounting for falloff normals at the edge.
- Type:
2