unreal.SlateIMEngineTileRenderParams¶
- class unreal.SlateIMEngineTileRenderParams(uv_position: Vector2D = Ellipsis, uv_size: Vector2D = Ellipsis, render_color: LinearColor = Ellipsis, blend_mode: BlendMode = Ellipsis, rotation: float = 0.0, pivot_point: Vector2D = Ellipsis)¶
Bases:
StructBaseExtra optional parameters for rendering tiles (textures and materials.)
C++ Source:
Plugin: SlateIM
Module: SlateIMEngine
File: SlateIMEngineParameters.h
Editor Properties: (see get_editor_property/set_editor_property)
blend_mode(BlendMode): [Read-Write] The blend mode with which to draw the tile.pivot_point(Vector2D): [Read-Write] The point on the tile around which it is rotated, in texels.render_color(LinearColor): [Read-Write] A tint to apply to tile.rotation(float): [Read-Write] The rotation of the tile, in degrees.uv_position(Vector2D): [Read-Write] The top left of the area on the tile to draw, in texels.uv_size(Vector2D): [Read-Write] The size of the area on the tile to draw, in texels.
- property pivot_point: Vector2D¶
[Read-Write] The point on the tile around which it is rotated, in texels.
- Type:
(Vector2D)
- property render_color: LinearColor¶
[Read-Write] A tint to apply to tile.
- Type: