unreal.SkinnedMeshInstanceVisualizationDesc

class unreal.SkinnedMeshInstanceVisualizationDesc

Bases: TableRowBase

Skinned Mesh Instance Visualization Desc

C++ Source:

  • Plugin: MassGameplay

  • Module: MassRepresentation

  • File: MassSkinnedMeshRepresentationTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • custom_data_floats (Array[float]): [Read-Write] Custom data that can eventually be propagated to UInstancedSkinnedMeshComponent::PerInstanceCustomData

  • meshes (Array[MassSkinnedMeshInstanceVisualizationMeshDesc]): [Read-Write] Mesh descriptions. These will be instanced together using the same transform for each, to visualize the given agent.

  • transform_offset (Transform): [Read-Write] Transform to offset the meshes if not align the mass agent transform

  • use_transform_offset (bool): [Read-Write] Boolean to enable code to transform the meshes if not align the mass agent transform