unreal.SkinnedMeshInstanceVisualizationDesc¶
- class unreal.SkinnedMeshInstanceVisualizationDesc¶
Bases:
TableRowBaseSkinned Mesh Instance Visualization Desc
C++ Source:
Plugin: MassGameplay
Module: MassRepresentation
File: MassSkinnedMeshRepresentationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
custom_data_floats(Array[float]): [Read-Write] Custom data that can eventually be propagated to UInstancedSkinnedMeshComponent::PerInstanceCustomDatameshes(Array[MassSkinnedMeshInstanceVisualizationMeshDesc]): [Read-Write] Mesh descriptions. These will be instanced together using the same transform for each, to visualize the given agent.transform_offset(Transform): [Read-Write] Transform to offset the meshes if not align the mass agent transformuse_transform_offset(bool): [Read-Write] Boolean to enable code to transform the meshes if not align the mass agent transform