unreal.SequencerCustomBindingTools¶
- class unreal.SequencerCustomBindingTools(*args: Any, **kwargs: Any)¶
Bases:
ToolsetDefinition- Tools for converting and managing custom binding types in Sequencer. Use
when converting between possessable, spawnable, and custom/replaceable bindings, querying what custom binding type a binding uses, accessing custom binding objects for property inspection, or changing the actor template class on spawnables/replaceables.