unreal.SequencerCustomBindingTools

class unreal.SequencerCustomBindingTools(*args: Any, **kwargs: Any)

Bases: ToolsetDefinition

Tools for converting and managing custom binding types in Sequencer. Use

when converting between possessable, spawnable, and custom/replaceable bindings, querying what custom binding type a binding uses, accessing custom binding objects for property inspection, or changing the actor template class on spawnables/replaceables.