unreal.SculptLayerModifierWeightAttributeEntry¶
- class unreal.SculptLayerModifierWeightAttributeEntry¶
Bases:
StructBaseSculpt Layer Modifier Weight Attribute Entry
C++ Source:
Plugin: MeshPartition
Module: MeshPartitionEditor
File: MeshPartitionProjectSculptLayersModifier.h
Editor Properties: (see get_editor_property/set_editor_property)
blend_weight(float): [Read-Write] Scale the effect of the modifier on this channel. Note that for an internal channel, this directly scales the channel values.channel_name(ChannelName): [Read-Write] The destination attribute channel to write.clamp_range(bool): [Read-Write] Whether to clamp the channel weights to the zero-to-one rangeinternal_channel(bool): [Read-Write] Whether to isolate this weight channel to this modifier – and not read/write from the target mesh. For example, use this to define a channel that is solely used for scaling sculpt layers on this modifier.method(SculptLayerSetWeightChannelMethod): [Read-Write] How to apply weight channel values. Note that for an internal channel, Set and Add are equivalent.scale_sculpt_layers(bool): [Read-Write] Whether to use the channel weights to scale the displacement applied by sculpt layers