unreal.SceneStateMachineTransitionNode¶
- class unreal.SceneStateMachineTransitionNode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
SceneStateMachineNodeScene State Machine Transition Node
C++ Source:
Plugin: SceneState
Module: SceneStateMachineGraph
File: SceneStateMachineTransitionNode.h
Editor Properties: (see get_editor_property/set_editor_property)
error_msg(str): [Read-Write] Error/Warning descriptionparameters(InstancedPropertyBag): [Read-Write] Parameters to feed into the Transition via the “Transition Parameters” nodeparameters_id(Guid): [Read-Only] Identifier for the Parameters Struct Idpriority(int32): [Read-Write] Priority of Transition note: the lower the number, the higher the prioritywait_for_tasks_to_finish(bool): [Read-Write]