unreal.SceneStateMachineTransitionNode

class unreal.SceneStateMachineTransitionNode(outer: Object | None = None, name: Name | str = 'None')

Bases: SceneStateMachineNode

Scene State Machine Transition Node

C++ Source:

  • Plugin: SceneState

  • Module: SceneStateMachineGraph

  • File: SceneStateMachineTransitionNode.h

Editor Properties: (see get_editor_property/set_editor_property)

  • error_msg (str): [Read-Write] Error/Warning description

  • parameters (InstancedPropertyBag): [Read-Write] Parameters to feed into the Transition via the “Transition Parameters” node

  • parameters_id (Guid): [Read-Only] Identifier for the Parameters Struct Id

  • priority (int32): [Read-Write] Priority of Transition note: the lower the number, the higher the priority

  • wait_for_tasks_to_finish (bool): [Read-Write]