unreal.SceneStateMachineExitNode

class unreal.SceneStateMachineExitNode(outer: Object | None = None, name: Name | str = 'None')

Bases: SceneStateMachineNode

Exit point for a state machine

C++ Source:

  • Plugin: SceneState

  • Module: SceneStateMachineGraph

  • File: SceneStateMachineExitNode.h

Editor Properties: (see get_editor_property/set_editor_property)

  • error_msg (str): [Read-Write] Error/Warning description