unreal.SSAMTestStreamableAsset¶
- class unreal.SSAMTestStreamableAsset(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
StreamableRenderAssetUSSAMTestStreamableAsset
A minimal UStreamableRenderAsset subclass that SSAM treats as a real streamable texture. No GPU resources, no render data — just the shared index pointer that SSAM needs for tracking.
Note: UCLASS cannot be inside #if WITH_DEV_AUTOMATION_TESTS (UHT restriction). The class is harmless in non-test builds — it’s Transient and never instantiated.
C++ Source:
Module: Engine
File: SSAMTestTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
global_force_mip_levels_to_be_resident(bool): [Read-Write] Global and serialized version of ForceMiplevelsToBeResident.never_stream(bool): [Read-Write]num_cinematic_mip_levels(int32): [Read-Write] Number of mip-levels to use for cinematic quality.