unreal.SSAMTestStreamableAsset

class unreal.SSAMTestStreamableAsset(outer: Object | None = None, name: Name | str = 'None')

Bases: StreamableRenderAsset

USSAMTestStreamableAsset

A minimal UStreamableRenderAsset subclass that SSAM treats as a real streamable texture. No GPU resources, no render data — just the shared index pointer that SSAM needs for tracking.

Note: UCLASS cannot be inside #if WITH_DEV_AUTOMATION_TESTS (UHT restriction). The class is harmless in non-test builds — it’s Transient and never instantiated.

C++ Source:

  • Module: Engine

  • File: SSAMTestTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • global_force_mip_levels_to_be_resident (bool): [Read-Write] Global and serialized version of ForceMiplevelsToBeResident.

  • never_stream (bool): [Read-Write]

  • num_cinematic_mip_levels (int32): [Read-Write] Number of mip-levels to use for cinematic quality.