unreal.RuntimeSettings¶
- class unreal.RuntimeSettings¶
Bases:
StructBaseRuntime Settings
C++ Source:
Plugin: MeshPartition
Module: MeshPartition
File: MeshPartitionDefinition.h
Editor Properties: (see get_editor_property/set_editor_property)
build_variant_name(Name): [Read-Write] deprecated: Use BuildVariantNames insteadbuild_variant_names(Array[Name]): [Read-Write]