unreal.RuntimeSettings

class unreal.RuntimeSettings

Bases: StructBase

Runtime Settings

C++ Source:

  • Plugin: MeshPartition

  • Module: MeshPartition

  • File: MeshPartitionDefinition.h

Editor Properties: (see get_editor_property/set_editor_property)

  • build_variant_name (Name): [Read-Write] deprecated: Use BuildVariantNames instead

  • build_variant_names (Array[Name]): [Read-Write]

property build_variant_name: Name

[Read-Write] deprecated: Use BuildVariantNames instead

Type:

(Name)