unreal.RotationSign¶
- class unreal.RotationSign(x_axis: RotationDirection = 0, y_axis: RotationDirection = 0, z_axis: RotationDirection = 0)¶
Bases:
StructBaseRotation Sign
C++ Source:
Plugin: RigLogic
Module: RigLogicModule
File: DNACommon.h
Editor Properties: (see get_editor_property/set_editor_property)
x_axis(RotationDirection): [Read-Write]y_axis(RotationDirection): [Read-Write]z_axis(RotationDirection): [Read-Write]
- property x_axis: RotationDirection¶
[Read-Only]
- Type:
- property y_axis: RotationDirection¶
[Read-Only]
- Type:
- property z_axis: RotationDirection¶
[Read-Only]
- Type: