unreal.RotatedRadialVector

class unreal.RotatedRadialVector(outer: Object | None = None, name: Name | str = 'None')

Bases: FieldNodeVector

Set a radial vector value rotated around an axis. The direction is the normalized vector from the field position to the sample, rotated by Angle degrees around Axis. The output is equal to magnitude * rotated direction

C++ Source:

  • Module: FieldSystemEngine

  • File: FieldSystemObjects.h

Editor Properties: (see get_editor_property/set_editor_property)

  • angle (float): [Read-Write] Rotation angle in degrees applied to the radial direction

  • asset_user_data (Array[AssetUserData]): [Read-Write] Array of user data stored with the component

  • asset_user_data_editor_only (Array[AssetUserData]): [Read-Write] Array of user data stored with the component

  • auto_activate (bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.

  • axis (Vector): [Read-Write] Axis around which the radial direction is rotated

  • can_ever_affect_navigation (bool): [Read-Write] Whether this component can potentially influence navigation

  • component_tags (Array[Name]): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.

  • editable_when_inherited (bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor class

  • is_editor_only (bool): [Read-Write] If true, the component will be excluded from non-editor builds

  • magnitude (float): [Read-Write] Magnitude of the radial vector field

  • on_component_activated (ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reset

  • on_component_deactivated (ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivated

  • position (Vector): [Read-Write] Center position of the radial vector field

  • primary_component_tick (ActorComponentTickFunction): [Read-Write] Main tick function for the Component

  • replicate_using_registered_sub_object_list (bool): [Read-Write] When true the replication system will only replicate the registered subobjects list When false the replication system will instead call the virtual ReplicateSubObjects() function where the subobjects need to be manually replicated.

  • replicates (bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!

property angle: float

[Read-Write] Rotation angle in degrees applied to the radial direction

Type:

(float)

property axis: Vector

[Read-Write] Axis around which the radial direction is rotated

Type:

(Vector)

property magnitude: float

[Read-Write] Magnitude of the radial vector field

Type:

(float)

property position: Vector

[Read-Write] Center position of the radial vector field

Type:

(Vector)

set_rotated_radial_vector(magnitude=1.000000, position, angle=0.000000, axis) RotatedRadialVector

Set a rotated radial vector value. The direction is the normalized vector from the field position to the sample, then rotated by Angle degrees around Axis.

Parameters:
  • magnitude (float) – Magnitude of the radial vector field

  • position (Vector) – Center position of the radial vector field

  • angle (float) – Rotation angle in degrees

  • axis (Vector) – Axis to rotate around

Return type:

RotatedRadialVector