unreal.RotatedRadialVector¶
- class unreal.RotatedRadialVector(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
FieldNodeVectorSet a radial vector value rotated around an axis. The direction is the normalized vector from the field position to the sample, rotated by Angle degrees around Axis. The output is equal to magnitude * rotated direction
C++ Source:
Module: FieldSystemEngine
File: FieldSystemObjects.h
Editor Properties: (see get_editor_property/set_editor_property)
angle(float): [Read-Write] Rotation angle in degrees applied to the radial directionasset_user_data(Array[AssetUserData]): [Read-Write] Array of user data stored with the componentasset_user_data_editor_only(Array[AssetUserData]): [Read-Write] Array of user data stored with the componentauto_activate(bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.axis(Vector): [Read-Write] Axis around which the radial direction is rotatedcan_ever_affect_navigation(bool): [Read-Write] Whether this component can potentially influence navigationcomponent_tags(Array[Name]): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.editable_when_inherited(bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor classis_editor_only(bool): [Read-Write] If true, the component will be excluded from non-editor buildsmagnitude(float): [Read-Write] Magnitude of the radial vector fieldon_component_activated(ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reseton_component_deactivated(ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivatedposition(Vector): [Read-Write] Center position of the radial vector fieldprimary_component_tick(ActorComponentTickFunction): [Read-Write] Main tick function for the Componentreplicate_using_registered_sub_object_list(bool): [Read-Write] When true the replication system will only replicate the registered subobjects list When false the replication system will instead call the virtual ReplicateSubObjects() function where the subobjects need to be manually replicated.replicates(bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!
- property angle: float¶
[Read-Write] Rotation angle in degrees applied to the radial direction
- Type:
(float)
- property axis: Vector¶
[Read-Write] Axis around which the radial direction is rotated
- Type:
(Vector)
- set_rotated_radial_vector(magnitude=1.000000, position, angle=0.000000, axis) RotatedRadialVector¶
Set a rotated radial vector value. The direction is the normalized vector from the field position to the sample, then rotated by Angle degrees around Axis.
- Parameters:
- Return type: