unreal.RootMotionModifier_Blueprintable

class unreal.RootMotionModifier_Blueprintable(outer: Object | None = None, name: Name | str = 'None')

Bases: RootMotionModifier

URootMotionModifier_Blueprintable

C++ Source:

  • Plugin: MotionWarping

  • Module: MotionWarping

  • File: RootMotionModifier.h

Editor Properties: (see get_editor_property/set_editor_property)

  • actual_start_time (float): [Read-Write] Actual playback time when the modifier becomes active

  • animation (AnimSequenceBase): [Read-Write] Source of the root motion we are warping

  • current_position (float): [Read-Write] Current playback time of the animation

  • end_time (float): [Read-Write] End time of the warping window

  • play_rate (float): [Read-Write] Current play rate of the animation

  • previous_position (float): [Read-Write] Previous playback time of the animation

  • start_time (float): [Read-Write] Start time of the warping window

  • start_transform (Transform): [Read-Write] Character owner transform at the time this modifier becomes active

  • total_root_motion_within_window (Transform): [Read-Write] Total root motion within the warping window

  • weight (float): [Read-Write] Current blend weight of the animation

bp_process_root_motion(actor, mesh, root_motion, delta_seconds) Transform

Process Root Motion

Parameters:
Return type:

Transform