unreal.RivermaxStream

class unreal.RivermaxStream(interface_address: str = '', stream_address: str = '', port: int = 0)

Bases: StructBase

Base struct shared by all Rivermax stream config structs (output and input).

C++ Source:

  • Plugin: RivermaxMedia

  • Module: RivermaxMedia

  • File: RivermaxMediaTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • interface_address (str): [Read-Write] Network card interface to use. Wildcards are supported: 192.*.0.110, 192.168.0.1?0, 192.168.0.1*

  • port (int32): [Read-Write] UDP port of the stream

  • stream_address (str): [Read-Write] Multicast IP address of the stream

property interface_address: str

[Read-Write] Network card interface to use. Wildcards are supported: 192.*.0.110, 192.168.0.1?0, 192.168.0.1*

Type:

(str)

property port: int

[Read-Write] UDP port of the stream

Type:

(int32)

property stream_address: str

[Read-Write] Multicast IP address of the stream

Type:

(str)