unreal.RivermaxStream¶
- class unreal.RivermaxStream(interface_address: str = '', stream_address: str = '', port: int = 0)¶
Bases:
StructBaseBase struct shared by all Rivermax stream config structs (output and input).
C++ Source:
Plugin: RivermaxMedia
Module: RivermaxMedia
File: RivermaxMediaTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
interface_address(str): [Read-Write] Network card interface to use. Wildcards are supported: 192.*.0.110, 192.168.0.1?0, 192.168.0.1*port(int32): [Read-Write] UDP port of the streamstream_address(str): [Read-Write] Multicast IP address of the stream