unreal.RigVMGraphVariableDescription¶
- class unreal.RigVMGraphVariableDescription(guid: Guid = [], name: Name = 'None', cpp_type: str = '', cpp_type_object: Object = Ellipsis, default_value: str = '', category: Text = '', tooltip: Text = '', exposed_on_spawn: bool = False, expose_to_cinematics: bool = False, public: bool = False, private: bool = False)¶
Bases:
StructBaseThe variable description is used to convey information about unique variables within a Graph. Multiple Variable Nodes can share the same variable description.
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMVariableDescription.h
Editor Properties: (see get_editor_property/set_editor_property)
category(Text): [Read-Write] The category of the variablecpp_type(str): [Read-Write] The C++ data type of the variablecpp_type_object(Object): [Read-Write] The Struct of the C++ data type of the variable (or nullptr)default_value(str): [Read-Write] The default value of the variableexpose_to_cinematics(bool): [Read-Write] Should this variable be exposed on spawnexposed_on_spawn(bool): [Read-Write] Should this variable be exposed on spawnguid(Guid): [Read-Write] The guid of the variablename(Name): [Read-Write] The name of the variableprivate(bool): [Read-Write] This property should soon become deprecated, since it does not make sense for blueprint independent assets Is this variable privatepublic(bool): [Read-Write] Is this variable publictooltip(Text): [Read-Write] The tooltip of the variable
- property cpp_type_object: Object¶
[Read-Only] The Struct of the C++ data type of the variable (or nullptr)
- Type:
(Object)
- property expose_to_cinematics: bool¶
[Read-Only] Should this variable be exposed on spawn
- Type:
(bool)