unreal.RigVMFunction_VisualDebugVectorNoSpace¶
- class unreal.RigVMFunction_VisualDebugVectorNoSpace(debug_draw_settings: RigVMDebugDrawSettings = Ellipsis, value: Vector = Ellipsis, enabled: bool = False, mode: RigUnitVisualDebugPointMode = Ellipsis, color: LinearColor = Ellipsis, thickness: float = 0.0, scale: float = 0.0)¶
Bases:
RigVMFunction_DebugBaseDebug draw parameters for a Point or Vector given a vector
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_VisualDebug.h
Editor Properties: (see get_editor_property/set_editor_property)
color(LinearColor): [Read-Write] The color to use for the debug drawdebug_draw_settings(RigVMDebugDrawSettings): [Read-Write] The debug draw settings for this nodeenabled(bool): [Read-Write] If set to False the debug drawing will be skippedmode(RigUnitVisualDebugPointMode): [Read-Write] The mode to draw the vector withscale(float): [Read-Write] The scale to apply to the vector when drawingthickness(float): [Read-Write] The line thickness to use for the drawingvalue(Vector): [Read-Write] The pass through vector to draw
- property color: LinearColor¶
[Read-Write] The color to use for the debug draw
- Type:
- property mode: RigUnitVisualDebugPointMode¶
[Read-Write] The mode to draw the vector with
- Type: