unreal.RigVMFunction_Timeline

class unreal.RigVMFunction_Timeline(speed: float = 0.0, time: float = 0.0)

Bases: RigVMFunction_TimeBase

Simulates a time value - can act as a timeline playing back

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMFunction_Timeline.h

Editor Properties: (see get_editor_property/set_editor_property)

  • speed (float): [Read-Write] The speed to apply to the played back time

  • time (float): [Read-Write] The played back / accumulated time in seconds

property speed: float

[Read-Write] The speed to apply to the played back time

Type:

(float)

property time: float

[Read-Only] The played back / accumulated time in seconds

Type:

(float)