unreal.RigVMFunction_NoiseVector2¶
- class unreal.RigVMFunction_NoiseVector2(value: Vector = Ellipsis, speed: Vector = Ellipsis, frequency: Vector = Ellipsis, minimum: float = 0.0, maximum: float = 0.0, result: Vector = Ellipsis)¶
Bases:
RigVMFunction_MathBaseGenerates a vector through a noise fluctuation process between a min and a max through speed
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_Noise.h
Editor Properties: (see get_editor_property/set_editor_property)
frequency(Vector): [Read-Write] The frequency of the noise fieldmaximum(double): [Read-Write] The maximum range of the noiseminimum(double): [Read-Write] The minimum range of the noiseresult(Vector): [Read-Write] The resulting vector in the noise fieldspeed(Vector): [Read-Write] The speed of the noise fieldvalue(Vector): [Read-Write] The input position to retrieve the noise for