unreal.RigVMFunction_NoiseFloat¶
- class unreal.RigVMFunction_NoiseFloat(value: float = 0.0, speed: float = 0.0, frequency: float = 0.0, minimum: float = 0.0, maximum: float = 0.0, result: float = 0.0)¶
Bases:
RigVMFunction_MathBaseGenerates a float through a noise fluctuation process between a min and a max through speed
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_Noise.h
Editor Properties: (see get_editor_property/set_editor_property)
frequency(float): [Read-Write] The frequency of the noise fieldmaximum(float): [Read-Write] The maximum range of the noiseminimum(float): [Read-Write] The minimum range of the noiseresult(float): [Read-Write] The resulting value in the noise fieldspeed(float): [Read-Write] The speed of the noise fieldvalue(float): [Read-Write] The input value to retrieve the noise for