unreal.RigVMFunction_MathVectorRemap¶
- class unreal.RigVMFunction_MathVectorRemap(value: Vector = Ellipsis, source_minimum: Vector = Ellipsis, source_maximum: Vector = Ellipsis, target_minimum: Vector = Ellipsis, target_maximum: Vector = Ellipsis, clamp: bool = False, result: Vector = Ellipsis)¶
Bases:
RigVMFunction_MathVectorBaseRemaps the given value from a source range to a target range for each component
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_MathVector.h
Editor Properties: (see get_editor_property/set_editor_property)
clamp(bool): [Read-Write] If set to true the result is clamped to the target rangeresult(Vector): [Read-Write] The resulting remapped vectorsource_maximum(Vector): [Read-Write] The maximum of the input vector for each componentsource_minimum(Vector): [Read-Write] The minimum of the input vector for each componenttarget_maximum(Vector): [Read-Write] The maximum for the output vector for each componenttarget_minimum(Vector): [Read-Write] The minimum for the output vector for each componentvalue(Vector): [Read-Write] The input vector to remap
- property clamp: bool¶
[Read-Write] If set to true the result is clamped to the target range
- Type:
(bool)
- property source_maximum: Vector¶
[Read-Write] The maximum of the input vector for each component
- Type:
(Vector)
- property source_minimum: Vector¶
[Read-Write] The minimum of the input vector for each component
- Type:
(Vector)
- property target_maximum: Vector¶
[Read-Write] The maximum for the output vector for each component
- Type:
(Vector)