unreal.RigVMFunction_MathVectorIsNearlyZero¶
- class unreal.RigVMFunction_MathVectorIsNearlyZero(value: Vector = Ellipsis, tolerance: float = 0.0, result: bool = False)¶
Bases:
RigVMFunction_MathVectorBaseReturns true if each component of the value is within a tolerance of zero
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_MathVector.h
Editor Properties: (see get_editor_property/set_editor_property)
result(bool): [Read-Write] True if the input vector is within Tolerance of zero in each componenttolerance(float): [Read-Write] The tolerance to use when comparing each component with zerovalue(Vector): [Read-Write] The input vector to check
- property result: bool¶
[Read-Only] True if the input vector is within Tolerance of zero in each component
- Type:
(bool)