unreal.RigVMFunction_MathVectorClampLength¶
- class unreal.RigVMFunction_MathVectorClampLength(value: Vector = Ellipsis, minimum_length: float = 0.0, maximum_length: float = 0.0, result: Vector = Ellipsis)¶
Bases:
RigVMFunction_MathVectorBaseClamps the length of a given vector between a minimum and maximum
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_MathVector.h
Editor Properties: (see get_editor_property/set_editor_property)
maximum_length(float): [Read-Write] The maximum length to clamp byminimum_length(float): [Read-Write] The minimum length to clamp byresult(Vector): [Read-Write] The resulting clamped input vector (or 0,0,0 in case the input was also 0,0,0)value(Vector): [Read-Write] The input vector to clamp the length of