unreal.RigVMFunction_MathTransformToVectors¶
- class unreal.RigVMFunction_MathTransformToVectors(value: Transform = Ellipsis, forward: Vector = Ellipsis, right: Vector = Ellipsis, up: Vector = Ellipsis)¶
Bases:
RigVMFunction_MathTransformBaseRetrieves the forward, right and up vectors of a transform’s quaternion
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_MathTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
forward(Vector): [Read-Write] The rotation’s forward axisright(Vector): [Read-Write] The rotation’s right axisup(Vector): [Read-Write] The rotation’s up axisvalue(Transform): [Read-Write] The input transform